This free site is dedicated to online boardgames
Here you can play online some original boardgames with other users.-
This site is completely free: no subscription is required. All features are available to all players.
All of our games are browser-based: you just need to sign up for the fun to start:
there's no need to download any program.
Unlike many other gaming sites, the required commitment is very low.
All of our games are turn-based: you can connect whenever you have the time to, and make your move.
On the other hand, if you really love our games, you can join an unlimited number of different games.
There are 3 active games on this website at the moment.
Registered users can create new games or subscribe to pending online games.
If you wish, you'll be informed about when a game starts and when it's your turn to play via mail
or through a personalised RSS feed.
Our games use a simultaneous actions selection system: each player submits
his/her orders secretly, and when all players have chosen their moves the turn
is solved. This allows for faster gameplay, and some psychology is needed
to guess your enemies' choices.
Latest news
2010, June 17.
Try ticking "remember me" in the login form: now you will be logged in automatically the next time you come back.
2010, May 20.
Two new VP prebuilt fighters: the ComCon Lightning and Mercenary Assassin.
2009, August 16.
Art of War: improved kill odds calculator, courtesy Calsir and BlckKnght.
2009, April 22.
VP: fighters that retire from the game field now lose points. The points lost are one half those
lost in the case of a kill.
2009, March 22.
Two new VP prebuilt fighters: the ComCon Nova and Imperian Gladius.
2009, March 19.
AoW map tweaked!
Two borders have been removed from the Europe map. More info in the
forum.
2009, March 19.
VP scenarios!
More info in the
forum.
2009, March 6.
VP chits colours.
Experimenting a new rule in VP experimental games: no chit colours, and no critical hits on engines. More info in the
forum.
Space Wing: Void Patrol


3232 Void Patrol games have already been played on our website!
You can find the game rules and a flash tutorial here.
The Art of War

3807 the Art of War games have already been played on our website!
The game rules are here.
Got questions?
If you have any questions, be bold and contact us at webmaster@takeaplay.net.A big welcome to...
What's new
2008, December 7.
AdBlock fix.
Fixed an incompatibility issue with some adblockers, that would filter some of our navigation images. More info in the
forum.
2008, November 11.
Chatbox.
Completely rewritten the chatbox code from scratch. More info in the
forum.
2008, April 13.
Space Wing: Void Patrol.
New! Now you will get a warning when your trajectory makes you collide on asteroids!
In addition, still another version of the fighter sheet, with the available movement chits displayed.
2008, April 4.
Forum.
Now you can switch between a history view and a thread view. In addition, now you can use preformatted text for code, tables, or ascii art.
2008, April 3.
Chatbox.
The old messages in the chatbox are now no longer deleted. Minor improvements in the stylesheet (form fields).
2008, March 20.
AoW supply lines.
A simplification in the interface. Now, in automatic placement games, protected territories issue by default the same transfer
order as the previous turn.
2008, March 19.
New VP fighters.
Introducing the Spitfire, Dragon, Spark, Swallow and Swallowhawk, as well as revamped versions of the First and Arrowhead fighters!
Fighter description/histories &emdash; now, when you join a VP game, you can see at the bottom of the page
a short description and the full of history of each prebuilt fighter model.
Firefox users: now you should see rounded corners (almost) everywhere.
2008, March 17.
VP characters.
Cleaned up a few bugs in the VP characters history page.
2008, March 14.
VP map & radar.
VP maps and radars have been reduced a bit, to fit exactly what is needed in each game.
2008, March 7.
DataBase optimisation.
Database usage has been reduced from an average of 24KiB per game to an average of 15KiB per game.
The new game. A small update on the development of the new game.
The code is being re-written with a rather heavy use of AJAJ techniques, which are required
for the game's characteristics, in which a constant interaction with the server is necessary.
This has allowed to bypass a programming bottleneck. The road to the publication of the simplified
version is now downhill.
2008, January 4.
Void Patrol fighter charts and fighter creation engine
can now be browsed also when not joining a game!
Just follow the link to "fighter charts" (when logged in).
More info here.
The full site history is here.