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neko

is mostly harmless

(schizo superuser)
"we apologise for the inconvenience"
Lives on deep thought
Last login: 589d 12h
Last forum reset: 595d 9h
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Void Patrol changes: allegiance and stats

Message 492, 6035d 7h ago.
(1) Now you have more freedom choosing your allegiance:
- You can use "advanced" fighters in advanced games only (no change).
- You can use "terran" and "alien" fighters in all standard and advanced games.
- You can use "first" fighters in all games: advanced, standard and simple. Do you dare?

(2) The rating system has been simplified a bit. See the stats page for more info.

(3) In addition, the rating system has been changed. Now also the different fighter types are rated, and you will get more or less points, depending on your fighter.

I hope everything is working fine. Let me know any problems

neko

neko

is mostly harmless

(schizo superuser)
"we apologise for the inconvenience"
Lives on deep thought
Last login: 589d 12h
Last forum reset: 595d 9h
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Void Patrol changes: retiring

Message 493, 6034d 12h ago. In reply to message 492.
No escape from the arena. If you exit the ring of asteroids, you will be destroyed.

No escaping from the wrong side in asteroid fields. You will be destroyed.

neko

is mostly harmless

(schizo superuser)
"we apologise for the inconvenience"
Lives on deep thought
Last login: 589d 12h
Last forum reset: 595d 9h
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Two new asteroid fields

Message 496, 6032d 17h ago. In reply to message 492.
Two new asteroid fields added: "thick" and "sparse"

Both are 30*30 hexes big. The asteroid density is 15% and 3% (the default field has a density of 6%)

hope you like it

neko

neko

is mostly harmless

(schizo superuser)
"we apologise for the inconvenience"
Lives on deep thought
Last login: 589d 12h
Last forum reset: 595d 9h
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Void Patrol changes: pilot skills

Message 506, 6028d 14h ago. In reply to message 492.
now you can choose pilots with different gunnery skills.

your gunnery skill is the base factor in determining your helmet-mountet-sights ToHit.

Look up the rules for more info

Elvesgod


(blood user)
Last login: 4177d 16h
Last forum reset: 5448d 18h
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Void Patrol changes: pilot skills

Message 507, 6028d 13h ago. In reply to message 506.
neko wrote:
now you can choose pilots with different gunnery skills.

your gunnery skill is the base factor in determining your helmet-mountet-sights ToHit.

Look up the rules for more info


aaaaargh...too..many..things...can't...think...TILT

neko

is mostly harmless

(schizo superuser)
"we apologise for the inconvenience"
Lives on deep thought
Last login: 589d 12h
Last forum reset: 595d 9h
Membership: never

Void Patrol changes: pilot skills

Message 508, 6028d 12h ago. In reply to message 507.
Elvesgod wrote:
neko wrote:
now you can choose pilots with different gunnery skills.

your gunnery skill is the base factor in determining your helmet-mountet-sights ToHit.

Look up the rules for more info


aaaaargh...too..many..things...can't...think...TILT


you want me to remove this option?

Elvesgod


(blood user)
Last login: 4177d 16h
Last forum reset: 5448d 18h
Membership: 6182d 15h

Void Patrol changes: pilot skills

Message 509, 6027d 22h ago. In reply to message 508.
neko wrote:
Elvesgod wrote:


aaaaargh...too..many..things...can't...think...TILT


you want me to remove this option?



no, it's cool

neko

is mostly harmless

(schizo superuser)
"we apologise for the inconvenience"
Lives on deep thought
Last login: 589d 12h
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Void Patrol changes: MISSILE INTERFACE

Message 510, 6027d 15h ago. In reply to message 492.
To activate a missile, now you will have to press '1', '2' or '3' on your keyboard instead of 'M'.

1,2,3 correspond to slots #1,#2,#3 on your fighter sheet (so if your first weapon is a QGP gun, you will get an error warning.)

This little complication will become useful shortly!

neko

neko

is mostly harmless

(schizo superuser)
"we apologise for the inconvenience"
Lives on deep thought
Last login: 589d 12h
Last forum reset: 595d 9h
Membership: never

Void Patrol changes: NEW MISSILES

Message 511, 6027d 13h ago. In reply to message 492.
As anticipated by Elvesgod in the chatroon: new missiles!

* Faster ones (9 thrust, 100 damage) for aliens & advanced

* Tougher ones (7 thrust, 150 damage) for terrans & advanced

I hope I did not add any new bugs: I had to work a lot on the code!!!

Fancier types of missiles are due soon

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