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AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2044d 20h
Last forum reset: 2167d 17h
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Experimental game no.1

Message 2271, 2457d 20h ago.
Hi,

I want to try out a few experimental setup(s) This is setup 1 of 4 i came up with. If this is succesful them i am willing to setup and try the other idea's i have. Please note that i will setup the game with 'not for stats' so you can participate without fear of loosing your current ranking.

Scenario
The imperian goverment have setup a testing fascility in out space. Because the project is so sectret that no one knows where it lays. It just happens to be that a small group of privateers stumble upon this refurbished astroid and sees it as easy prey. Despite it's friendly looks it's is a heavely defended fortress to crack.

Setup
One player, me in this case will take control of 3 ships. For this i will create 3 additional accounts called Fort 1, 2 and 3. These ships(forts) will be place in space in such way that they are touching each other and form a triangle. Thoughout the game these ships will stay stationairy. Please allow tho fortress player to line up the ships before attacking. The privateers may pick any ship they like or build one of there own with the provided funding.

The goal
The goal for the privateers is to raid the fortress and to destroy it.
Obviously for the fortress player the goal is it wipe out the attacking ships.

Scoring
The fortress player will keep track of the score since it will be a bit different then usual. Each single hit counts as a point. In case of the destruction of a ship or fortress turret the points are inflicted equaly.
Example:
One fort turret have 6 points left
3 ships are firing at the turret and dealing damage
Ship 1 : Laser 25 points
Ship 2 : Ofc 1 point
Ship 3 : Laser 15 points.
First round each ship deal 1 point damage (total 3 points) and score 1 point each
Second round only Ship 1 and 3 deal damage and score 1 point damage (total 2 points) and score 1 point each
Third round.
The fortress only has 1 point left but impact happens simultaniously and it can't be determined who's shot did the kill. Because of this both ships will earn 1 point each. One player is just lucky there.

AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2044d 20h
Last forum reset: 2167d 17h
Membership: 3415d 13h

Experimental game no.1

Message 2272, 2457d 18h ago. In reply to message 2271.
Progress
At the moment i am setting up the accounts and such however the TakeAPlay email system seems to be rather slow or not functioning.
I'll keep you informed

Unit1


(schizo user)
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Experimental game no.1

Message 2273, 2457d 17h ago. In reply to message 2272.
Unit 1 reporting in for duty

Unit2


(schizo user)
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Experimental game no.1

Message 2274, 2457d 17h ago. In reply to message 2273.
Unit 2 reporting in for duty

Unit3

is AshayRey's alter ego

(schizo user)
"The Emipre is great!"
Lives AshayRey 's mind
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Experimental game no.1

Message 2275, 2457d 17h ago. In reply to message 2274.
Unit 3 reporting in for duty

AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2044d 20h
Last forum reset: 2167d 17h
Membership: 3415d 13h

Experimental game no.1

Message 2276, 2457d 16h ago. In reply to message 2275.
Status
Game is setup and open for sign up.

pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
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Experimental game no.1

Message 2277, 2457d 9h ago. In reply to message 2271.

pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
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Experimental game no.1

Message 2278, 2457d 9h ago. In reply to message 2277.
pier. wrote:
great idea


an alternative scenario that could work for this setup
attack to the convoy
Ahsa takes control of a battleship ( fighter slow but overloaded of weapons with an extended budget ) and 2 escorts ( normal fighters with the regular budget of 1000 or so ).
Players take control of fighters and their goal is to destroy the battleship

AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2044d 20h
Last forum reset: 2167d 17h
Membership: 3415d 13h

Experimental game no.1

Message 2279, 2456d 23h ago. In reply to message 2278.
pier. wrote:
pier. wrote:
great idea


an alternative scenario that could work for this setup
attack to the convoy
Ahsa takes control of a battleship ( fighter slow but overloaded of weapons with an extended budget ) and 2 escorts ( normal fighters with the regular budget of 1000 or so ).
Players take control of fighters and their goal is to destroy the battleship


That would have been my experimental game no.3 proposal

Hollander


(steel user)
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Experimental game no.1

Message 2280, 2456d 16h ago. In reply to message 2271.
hurrah for the fortress game. Finally the warthog will do what it's build for!

AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2044d 20h
Last forum reset: 2167d 17h
Membership: 3415d 13h

Experimental game no.1

Message 2281, 2452d 18h ago. In reply to message 2280.
The playtest is finished
The privateers won with just a few hull points left. Barely enough to bring him home alive so no loot this time.

After match thoughts
I thought this went reasonable. Any thoughts about adjustments, if any?

pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
Last login: 2400d 8h
Last forum reset: never
Membership: 3574d 9h

Experimental game no.1

Message 2282, 2451d 16h ago. In reply to message 2281.
AshayRey wrote:
The playtest is finished
The privateers won with just a few hull points left. Barely enough to bring him home alive so no loot this time.

After match thoughts
I thought this went reasonable. Any thoughts about adjustments, if any?



as adjustment i would say no to advanced rules due to the coloured chits stuff.
for the rest it has been a good experiment.

now we could try others scenarios.

"attack the convoy" seems to me one of the most playable and intresting.

one variant could be "block the convoy" : to let to the "convoy controller player" to re-deploy the convoy from the other side and then begin the real combat with assaulters working to avoid the "escape" ( = retreat ) of the "mothership".

assaluters have to re-deploy from the other side as well.

it would take some time and some and obviously during the re-deployment both sides have to move being sure to dont have in line on sight any enemy units, but it could be funny.

anyway i thoughy we could can make multiple accounts as for example "pier.2", pier.3" etc so we can play like player vs player with 2 or 3 fighters per player in scenarios like these.

AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2044d 20h
Last forum reset: 2167d 17h
Membership: 3415d 13h

Experimental game no.1

Message 2283, 2451d 1h ago. In reply to message 2282.
@Pier

I would say make the preparations.

We could also try a game with 2 player and each 2 or 3 fighter.

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