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sfatula

is Male

(jungle user)
Lives McKinney, Texas
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Enhancement - How 'bout multiple ships per player?

Message 2182, 3144d 23h ago.
In VP, the game SEEMS to be coded already with this in mind, since, it makes you click on your ship. This would be unnecessary if a player could only ever have one ship, so, it makes me think the game was programmed to allow multiple ships per player. Also, there is a box when making a new game to specify # of ships, which can only be 1 right now, but, more evidence that multi ships was to be allowed.

So, if this is one of those easy things to do, maybe it can be implemented. I'd LOVE to play those.

dcr66


(killer user)
"We have laid waste, to all who stood before us!"
Lives Toronto, Ontario
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Enhancement - How 'bout multiple ships per player?

Message 2183, 3144d 4h ago. In reply to message 2182.
It will be more fun if each VP player can have more than 1 ships. I suspect the size of the floating dialog will dictate the number of ships you can have.

Even then I think I am still going to be no good.

derekticus

is Derek

(ice user)
"are you human, or are you fascist?"
Lives in Seattle, Washington, USA
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Enhancement - How 'bout multiple ships per player?

Message 2184, 3144d 4h ago. In reply to message 2183.
dcr66 wrote:
It will be more fun if each VP player can have more than 1 ships. I suspect the size of the floating dialog will dictate the number of ships you can have.

Even then I think I am still going to be no good.


Twice as many chances to get lucky!!!

Slightlycrazy

is Slightly Crazy

(schizo user)
"Get them before they get you!"
Lives life surrounded by large DBs and small children
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Enhancement - How 'bout multiple ships per player?

Message 2192, 3094d 9h ago. In reply to message 2184.

derekticus wrote:
dcr66 wrote:
It will be more fun if each VP player can have more than 1 ships. I suspect the size of the floating dialog will dictate the number of ships you can have.

Even then I think I am still going to be no good.


Twice as many chances to get lucky!!!


/q

Count me in!! Then I can even fire missiles at myself by accident!

pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
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Enhancement - How 'bout multiple ships per player?

Message 2193, 3030d 12h ago. In reply to message 2192.
Slightlycrazy wrote:

derekticus wrote:
dcr66 wrote:
It will be more fun if each VP player can have more than 1 ships. I suspect the size of the floating dialog will dictate the number of ships you can have.

Even then I think I am still going to be no good.


Twice as many chances to get lucky!!!


/q

Count me in!! Then I can even fire missiles at myself by accident!


Vote yes

Hollander


(steel user)
"Fortune favors the bold."
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Enhancement - How 'bout multiple ships per player?

Message 2194, 2985d 7h ago. In reply to message 2182.
sfatula wrote:
In VP, the game SEEMS to be coded already with this in mind, since, it makes you click on your ship. This would be unnecessary if a player could only ever have one ship, so, it makes me think the game was programmed to allow multiple ships per player. Also, there is a box when making a new game to specify # of ships, which can only be 1 right now, but, more evidence that multi ships was to be allowed.

So, if this is one of those easy things to do, maybe it can be implemented. I'd LOVE to play those.



Yes!

BlckKnght


(killer user)
Last login: 23d 2h
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Enhancement - How 'bout multiple ships per player?

Message 2195, 2985d 5h ago. In reply to message 2182.
sfatula wrote:
In VP, the game SEEMS to be coded already with this in mind, since, it makes you click on your ship. This would be unnecessary if a player could only ever have one ship, so, it makes me think the game was programmed to allow multiple ships per player. Also, there is a box when making a new game to specify # of ships, which can only be 1 right now, but, more evidence that multi ships was to be allowed.

So, if this is one of those easy things to do, maybe it can be implemented. I'd LOVE to play those.

I can't speak for Neko (who seems to be busy with non-takeaplay stuff these days), but I suspect the work that would be needed to make it work is a bunch of the non-obvious bits, rather than the front-end or the main part of the back-end. As you note, the user interface seems to have been designed with multiple ships per player in mind, and from a turn-solving point of view, the game doesn't care where the orders came from. It's the glue code that ties those parts of the system together that might be messy.

For example, when the "Move" button is pressed would multiple sets of orders be passed to the server together, or would you enter each ship's moves separately? During game setup, would you design several ships in a row, or all of them at once? And so on...

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