The forum is a place to speak about our games, make suggestions, report bugs, and so on. To post a message, you need to be logged in.

sfatula

is Male

(jungle user)
Lives McKinney, Texas
Last login: 2424d 14h
Last forum reset: never
Membership: 3955d 9h

Enhancement - How 'bout multiple ships per player?

Message 2182, 3332d 8h ago.
In VP, the game SEEMS to be coded already with this in mind, since, it makes you click on your ship. This would be unnecessary if a player could only ever have one ship, so, it makes me think the game was programmed to allow multiple ships per player. Also, there is a box when making a new game to specify # of ships, which can only be 1 right now, but, more evidence that multi ships was to be allowed.

So, if this is one of those easy things to do, maybe it can be implemented. I'd LOVE to play those.

dcr66


(killer user)
"We have laid waste, to all who stood before us!"
Lives Toronto, Ontario
Last login: 1992d 3h
Last forum reset: never
Membership: 4148d 21h

Enhancement - How 'bout multiple ships per player?

Message 2183, 3331d 13h ago. In reply to message 2182.
It will be more fun if each VP player can have more than 1 ships. I suspect the size of the floating dialog will dictate the number of ships you can have.

Even then I think I am still going to be no good.

derekticus

is Derek

(ice user)
"are you human, or are you fascist?"
Lives in Seattle, Washington, USA
Last login: 2498d 12h
Last forum reset: 2523d 21h
Membership: 3952d 19h

Enhancement - How 'bout multiple ships per player?

Message 2184, 3331d 13h ago. In reply to message 2183.
dcr66 wrote:
It will be more fun if each VP player can have more than 1 ships. I suspect the size of the floating dialog will dictate the number of ships you can have.

Even then I think I am still going to be no good.


Twice as many chances to get lucky!!!

Slightlycrazy

is Slightly Crazy

(schizo user)
"Get them before they get you!"
Lives life surrounded by large DBs and small children
Last login: 2597d 5h
Last forum reset: never
Membership: 3685d 21h

Enhancement - How 'bout multiple ships per player?

Message 2192, 3281d 18h ago. In reply to message 2184.

derekticus wrote:
dcr66 wrote:
It will be more fun if each VP player can have more than 1 ships. I suspect the size of the floating dialog will dictate the number of ships you can have.

Even then I think I am still going to be no good.


Twice as many chances to get lucky!!!


/q

Count me in!! Then I can even fire missiles at myself by accident!

pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
Last login: 2653d 14h
Last forum reset: never
Membership: 3827d 16h

Enhancement - How 'bout multiple ships per player?

Message 2193, 3217d 21h ago. In reply to message 2192.
Slightlycrazy wrote:

derekticus wrote:
dcr66 wrote:
It will be more fun if each VP player can have more than 1 ships. I suspect the size of the floating dialog will dictate the number of ships you can have.

Even then I think I am still going to be no good.


Twice as many chances to get lucky!!!


/q

Count me in!! Then I can even fire missiles at myself by accident!


Vote yes

Hollander


(steel user)
"Fortune favors the bold."
Last login: 1163d 19h
Last forum reset: 2708d 23h
Membership: 5130d 21h

Enhancement - How 'bout multiple ships per player?

Message 2194, 3172d 17h ago. In reply to message 2182.
sfatula wrote:
In VP, the game SEEMS to be coded already with this in mind, since, it makes you click on your ship. This would be unnecessary if a player could only ever have one ship, so, it makes me think the game was programmed to allow multiple ships per player. Also, there is a box when making a new game to specify # of ships, which can only be 1 right now, but, more evidence that multi ships was to be allowed.

So, if this is one of those easy things to do, maybe it can be implemented. I'd LOVE to play those.



Yes!

BlckKnght


(killer user)
Last login: 19d 13h
Last forum reset: 351d 20h
Membership: 4619d 5h

Enhancement - How 'bout multiple ships per player?

Message 2195, 3172d 14h ago. In reply to message 2182.
sfatula wrote:
In VP, the game SEEMS to be coded already with this in mind, since, it makes you click on your ship. This would be unnecessary if a player could only ever have one ship, so, it makes me think the game was programmed to allow multiple ships per player. Also, there is a box when making a new game to specify # of ships, which can only be 1 right now, but, more evidence that multi ships was to be allowed.

So, if this is one of those easy things to do, maybe it can be implemented. I'd LOVE to play those.

I can't speak for Neko (who seems to be busy with non-takeaplay stuff these days), but I suspect the work that would be needed to make it work is a bunch of the non-obvious bits, rather than the front-end or the main part of the back-end. As you note, the user interface seems to have been designed with multiple ships per player in mind, and from a turn-solving point of view, the game doesn't care where the orders came from. It's the glue code that ties those parts of the system together that might be messy.

For example, when the "Move" button is pressed would multiple sets of orders be passed to the server together, or would you enter each ship's moves separately? During game setup, would you design several ships in a row, or all of them at once? And so on...

Copyright

It is understood that in submitting material (like suggestions, comments and proposals on our games) on this forum you are giving up any copyright claims, allowing us at takeaplay.net to freely display, copy, distribute, alter, transform, and build on this material, for the purpose of improving our site and games. We cannot guarantee that all proposals and requests will be developed, of course. In addition, we cannot guarantee that your contribution will be credited esplicitly, though we usually try to do that. However, we intend to keep the forum publicly available, so other players will always be able to know how and when you contributed to this site's growth. It is understood that we will make use of your suggestions to improve the site to the best of our abilities and time available. Your contributions will be rewarded with big smiles, , warm hugs, and no money.