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pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
Last login: 2400d 8h
Last forum reset: never
Membership: 3574d 9h

Borderline Skirmish : workin on a VP team-wargame

Message 2169, 3106d 15h ago.
VP wargame idea


a) 2 Factions : Feudal Era of the Void's Warlords = free races
the old powers are gone, the old empires ruined and fragmented into thousands of little realms, ruled by tryrans.
pilots of all races are now serving the rising warlords as foreign legions of mercenarians,
so evryone has freedom of choice.
Two lists of players set up by experience and statistic levels to have balanced teams.

b)
-only characters
-only customs

c)
- Victory-Point ( VP ) based campaign : each match give points related to the following results
1 enemy fighter took down = 5 VP
1 enemy fighter forced to retire = 2 VP

the wargame represents a skirmish conflict on the border between the realms of two rival warlords.
This conflict is represented by a certain numeber of matches.
I'm quite oriented to do a long wargame, something like 10 matches 3 vs 3 should be good to start, this game is slow so we are not hurry.
The faction who scores more VP points at the end of all matches wins the conflict and the wargame


d)
-Resource based campaign.
The faction who gains control of the battlefield at the end of a match, gains automatically 100 Debris Points Bonus ( DPB ) for each enemy fighter destroyed ( not for retired fighters ).
DPB can be used by this faction as bonus for building the customs for the next matches.
DPB represents that the faction who stand in the field at the end can take and recycle the wreckages of the enemies.
Doesn't care what player will be designated to employ the DPB, the team must set up someone or to share the bonus among the players ( discussing it in the forum in apposite threads or in the chat box ).
If the DPB isn't used in the next match, it is considerated as “stored” and can be used in further matche.
If the DPB is only partially used, the rest ramins obviously stored and can be used then.

It's clear that even if the wagame final result depends for the VP, in the medium and long run the DPB factor can probably decide the conflict, that's why i spoke of a resource based campiagn.
from the other side, if the faction lower in DPB will be able to hold on dispite this disavantage it can whatever to win.



Example of a match
Faction 1 : players A, B and C
Faction 2 : Players D, E and F

Final results:

Faction 1 : took down D and F >> gains 10 Victory points
B and C retired
A killed

Faction 2 : took down A >> gains 5 points
D and F killed
E took control of battlefield.
Forced retires of B and C >> gains 4 ponts
E gains Dps for the team : 100 building points ( from the wreckages of A )

Team 1 scored 10 VP
Team 2 scored 9 VP but gains 100 building points bonus for a further match

so Team 1 got a slight tactical advantage respect to Team 2, but left to the enemy the wreckages of a mate giving to Team 2 a slight construction bonus.

----------------------------
this is just a starting idea
post suggestions thx




sfatula

is Male

(jungle user)
Lives McKinney, Texas
Last login: 2171d 7h
Last forum reset: never
Membership: 3702d 2h

Borderline Skirmish : workin on a VP team-wargame

Message 2170, 3106d 12h ago. In reply to message 2169.
What I like about it is it penalizes those who retire, which for me is a good thing.

Beyond that, not much else to comment on at this time. Maybe someone else can think it through for more time than I can.

derekticus

is Derek

(ice user)
"are you human, or are you fascist?"
Lives in Seattle, Washington, USA
Last login: 2245d 6h
Last forum reset: 2270d 14h
Membership: 3699d 12h

Borderline Skirmish : workin on a VP team-wargame

Message 2171, 3105d 8h ago. In reply to message 2169.
pier. wrote:
VP wargame idea


a) 2 Factions : Feudal Era of the Void's Warlords = free races
the old powers are gone, the old empires ruined and fragmented into thousands of little realms, ruled by tryrans.
pilots of all races are now serving the rising warlords as foreign legions of mercenarians,
so evryone has freedom of choice.
Two lists of players set up by experience and statistic levels to have balanced teams.

b)
-only characters
-only customs

c)
- Victory-Point ( VP ) based campaign : each match give points related to the following results
1 enemy fighter took down = 5 VP
1 enemy fighter forced to retire = 2 VP

the wargame represents a skirmish conflict on the border between the realms of two rival warlords.
This conflict is represented by a certain numeber of matches.
I'm quite oriented to do a long wargame, something like 10 matches 3 vs 3 should be good to start, this game is slow so we are not hurry.
The faction who scores more VP points at the end of all matches wins the conflict and the wargame


d)
-Resource based campaign.
The faction who gains control of the battlefield at the end of a match, gains automatically 100 Debris Points Bonus ( DPB ) for each enemy fighter destroyed ( not for retired fighters ).
DPB can be used by this faction as bonus for building the customs for the next matches.
DPB represents that the faction who stand in the field at the end can take and recycle the wreckages of the enemies.
Doesn't care what player will be designated to employ the DPB, the team must set up someone or to share the bonus among the players ( discussing it in the forum in apposite threads or in the chat box ).
If the DPB isn't used in the next match, it is considerated as “stored” and can be used in further matche.
If the DPB is only partially used, the rest ramins obviously stored and can be used then.

It's clear that even if the wagame final result depends for the VP, in the medium and long run the DPB factor can probably decide the conflict, that's why i spoke of a resource based campiagn.
from the other side, if the faction lower in DPB will be able to hold on dispite this disavantage it can whatever to win.



Example of a match
Faction 1 : players A, B and C
Faction 2 : Players D, E and F

Final results:

Faction 1 : took down D and F >> gains 10 Victory points
B and C retired
A killed

Faction 2 : took down A >> gains 5 points
D and F killed
E took control of battlefield.
Forced retires of B and C >> gains 4 ponts
E gains Dps for the team : 100 building points ( from the wreckages of A )

Team 1 scored 10 VP
Team 2 scored 9 VP but gains 100 building points bonus for a further match

so Team 1 got a slight tactical advantage respect to Team 2, but left to the enemy the wreckages of a mate giving to Team 2 a slight construction bonus.

----------------------------
this is just a starting idea
post suggestions thx






I like the idea and would love to participate!

- Derek

sfatula

is Male

(jungle user)
Lives McKinney, Texas
Last login: 2171d 7h
Last forum reset: never
Membership: 3702d 2h

Borderline Skirmish : workin on a VP team-wargame

Message 2172, 3104d 9h ago. In reply to message 2171.
Here's something I think is a problem.

So, game 1, I do some damage, maybe kill a hip even, but, I end up withdrawing and my ship survives.

So, presumably, I should be able to use this ship later since it is an existing ship.

Well, meanwhile, the prices change (go up). Now, the ship costs more than the limit I am allowed to build with. How will you handle that?

pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
Last login: 2400d 8h
Last forum reset: never
Membership: 3574d 9h

Borderline Skirmish : workin on a VP team-wargame

Message 2173, 3104d 7h ago. In reply to message 2172.
sfatula wrote:
Here's something I think is a problem.

So, game 1, I do some damage, maybe kill a hip even, but, I end up withdrawing and my ship survives.

So, presumably, I should be able to use this ship later since it is an existing ship.

Well, meanwhile, the prices change (go up). Now, the ship costs more than the limit I am allowed to build with. How will you handle that?



intresting idea sfatula.
existing custom models ( = fighters not killed in a previous match ) are registred in a list, with a name and full statistics.
the owner faction can employ them again in a further match/es dispite price variations.
the custom must be licterally copied, it must be exactly the same ( engine, weapons, armour, evrything ).

if an existing custom is re-employed and it is killed in a further match, it will be deleted from the list.
now it can only be builded again following regular price variations.

pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
Last login: 2400d 8h
Last forum reset: never
Membership: 3574d 9h

Borderline Skirmish : workin on a VP team-wargame

Message 2256, 2703d 6h ago. In reply to message 2169.
pier. wrote:
VP wargame idea


a) 2 Factions : Feudal Era of the Void's Warlords = free races
the old powers are gone, the old empires ruined and fragmented into thousands of little realms, ruled by tryrans.
pilots of all races are now serving the rising warlords as foreign legions of mercenarians,
so evryone has freedom of choice.
Two lists of players set up by experience and statistic levels to have balanced teams.

b)
-only characters
-only customs

c)
- Victory-Point ( VP ) based campaign : each match give points related to the following results
1 enemy fighter took down = 5 VP
1 enemy fighter forced to retire = 2 VP
Winner Team gains 1 VP for each fighter destroyed in the battle ( friendly and enemy ) :represent that the faction who stand in the field at the end can take and recycle the wreckages of the enemies.




the wargame represents a skirmish conflict on the border between the realms of two rival warlords.
This conflict is represented by a certain numeber of matches.
I'm quite oriented to do a long wargame, something like 10 matches 3 vs 3 should be good to start, this game is slow so we are not hurry.
The faction who scores more VP points at the end of all matches wins the conflict and the wargame




pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
Last login: 2400d 8h
Last forum reset: never
Membership: 3574d 9h

Borderline Skirmish : workin on a VP team-wargame

Message 2257, 2701d 8h ago. In reply to message 2256.



a) 2 Factions : Feudal Era of the Void's Warlords = free races
the old powers are gone, the old empires ruined and fragmented into thousands of little realms, ruled by tryrans.
pilots of all races are now serving the rising warlords as foreign legions of mercenarians,
so evryone has freedom of choice.
Two lists of players set up by experience and statistic levels to have balanced teams.

b)
-only characters : only "new" pilots can be used, if they survive to a battle they can be employed in a further match of the wargame.
-only customs : if a custom model survive a combat, it can be employed again in a futher match of the wargame dispite price variations.

c)
- Victory-Point ( VP ) based campaign : each match give points related to the following results
1 enemy fighter took down = 5 VP
1 enemy fighter forced to retire = 2 VP
Winner Team gains 1 VP for each fighter destroyed in the battle ( friendly and enemy ) :represent that the faction who stand in the field at the end can take and recycle the wreckages of the enemies.




the wargame represents a skirmish conflict on the border between the realms of two rival warlords.
This conflict is represented by a certain numeber of matches.
I'm quite oriented to do a long wargame, something like 10 matches 3 vs 3 should be good to start, this game is slow so we are not hurry.
The faction who scores more VP points at the end of all matches wins the conflict and the wargame
I will do the "master" keeping all updated ( points, pilots, custom models that can be employed again ecc .

the Team that will score more Victory Points win the wargame.
also i will keep the scores for a couple of prizes like "best player" ( better ratio of points per match scored ), "best killer" ( pilot that killed more enemies ) and stuff like that ( for example "best custom fighter" eccc )

just i have to know how many want to play and suggestions.



sfatula

is Male

(jungle user)
Lives McKinney, Texas
Last login: 2171d 7h
Last forum reset: never
Membership: 3702d 2h

Borderline Skirmish : workin on a VP team-wargame

Message 2258, 2701d 1h ago. In reply to message 2257.

AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2044d 20h
Last forum reset: 2167d 17h
Membership: 3415d 13h

Borderline Skirmish : workin on a VP team-wargame

Message 2259, 2701d ago. In reply to message 2258.
Count me in too.
Looking forward to it.

BlckKnght


(killer user)
Last login: 10d 13h
Last forum reset: 98d 13h
Membership: 4365d 23h

Borderline Skirmish : workin on a VP team-wargame

Message 2260, 2700d 3h ago. In reply to message 2257.

frawol

is the original and frawol2 is an alter ego

(steel user)
"live and let live"
Lives in Krupp City
Last login: 83d 11h
Last forum reset: 2104d 22h
Membership: 4468d 16h

Borderline Skirmish : workin on a VP team-wargame

Message 2262, 2664d 15h ago. In reply to message 2260.

pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
Last login: 2400d 8h
Last forum reset: never
Membership: 3574d 9h

Borderline Skirmish : workin on a VP team-wargame

Message 2269, 2460d 7h ago. In reply to message 2257.



a) 2 Factions : Feudal Era of the Void's Warlords = free races
the old powers are gone, the old empires ruined and fragmented into thousands of little realms, ruled by tryrans.
pilots of all races are now serving the rising warlords as foreign legions of mercenarians,
so evryone has freedom of choice.
Two lists of players set up by experience and statistic levels to have balanced teams.

b)
-only characters : only "new" pilots can be used, if they survive to a battle they can be employed in a further match of the wargame.
-only customs : if a custom model survive a combat, it can be employed again in a futher match of the wargame dispite price variations.

c)
- Victory-Point ( VP ) based campaign : each match give points related to the following results
1 enemy fighter took down = 5 VP
1 enemy fighter forced to retire = 2 VP
Winner Team gains 1 VP for each fighter destroyed in the battle ( friendly and enemy ) :represent that the faction who stand in the field at the end can take and recycle the wreckages of the enemies.

d)
-a custom fighter that survives its first battle become an ECM ( Existing Custom Model.

-give to each custom fighter a name posting it in the chatbox inside the game.

-post your fighter's full statistic into the apposite thread that will be open.

-if ur fighter survive the battle it become an ECM.

-You can use your ECMs models again in further battles dispite price variations, but it must be exaclty identical ( so go to check full statistic in the apposite thread and be sure to copy the project without erros )

-When you use your ECM post its name into the chatbox inside the game.

***********************
the wargame represents a skirmish conflict on the border between the realms of two rival warlords.
This conflict is represented by a certain numeber of matches.
I'm quite oriented to do a long wargame, something like 10 matches 3 vs 3 should be good to start, this game is slow so we are not hurry.
The faction who scores more VP points at the end of all matches wins the conflict and the wargame
I will do the "master" keeping all updated ( points, pilots, custom models that can be employed again ecc .

the Team that will score more Victory Points win the wargame.
also i will keep the scores for a couple of prizes like "best player" ( better ratio of points per match scored ), "best killer" ( pilot that killed more enemies ) and stuff like that ( for example "best custom fighter" eccc )

just i have to know how many want to play and suggestions.


AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2044d 20h
Last forum reset: 2167d 17h
Membership: 3415d 13h

Borderline Skirmish : workin on a VP team-wargame

Message 2270, 2458d 19h ago. In reply to message 2269.

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