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neko

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NEW! VP Scenarios

Message 1588, 3653d 5h ago.
I have finally found the time to develop VP scenarios.

In each scenario, each side only has fighters from the same species: all Terrans, or all Aliens, and so on.

Each scenario is always played on the same map, with the same starting positions.

Now we can have unbalanced scenarios, putting together a different number of fighters from each side. ELO rating odds is computed seperately for each fighter in each scenario.

We have five scenarios at the moment:

Duel: Spark vs. Dragon
A duel between a Comcon Spark and an Imperian Dragon in the Arena!

Early war: Aliens vs Terrans
Two Alien Arrowheads take on three Terran First on a small empty field.

Outnumbered! Dragon vs. Terrans
One Imperian Dragon takes on a wing of Terran fighters: two Wasps led by a First. Played on a sparse field.

Late war: Aliens vs Terrans
Two Terran Sparrowhawks face against an Alien Avatar and Avatar Mk. II on a thick field.

Imperian vs. ComCon mix-up
An Imperian Dragon, Catapult and Javelin face off against a ComCon Spark, Thunderbolt, and Fireball.

BlckKnght


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NEW! VP Scenarios

Message 1589, 3653d 5h ago. In reply to message 1588.
neko wrote:
I have finally found the time to develop VP scenarios.


Very cool. I look forward to playing these!

Calsir

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NEW! VP Scenarios

Message 1590, 3653d 5h ago. In reply to message 1588.
neko wrote:
I have finally found the time to develop VP scenarios.


This is terrific, neko. It will make the setup a no-brainer, which suits me most .

--
Calsir

Hollander


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NEW! VP Scenarios

Message 1596, 3651d 12h ago. In reply to message 1588.
neko wrote:
I have finally found the time to develop VP scenarios.

q]

Good. Thanks Neko.

As for proposals we both know there are a lot of suggestions on your to do list already. So I won't post any new ideas.

Let the games commence

Hollander


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NEW! VP Scenarios suggestion: Courier and convoy

Message 1597, 3645d 20h ago. In reply to message 1596.
neko wrote:
I have finally found the time to develop VP scenarios.



I think scenario's will improve VP gameplay That's why I came up with "Bomb the base" but I feel intercept and convoy attck/defence scenarios, even against non player drones will make interesting games.


This is a suggestion that may be not too difficult to implement:

Courier intercept:
Player BLUE starts in a lighly armed fast courier on the on the map his mission: try to reach and escape across the BLUE border on the other side of the map.
RED: mission, prevent player BLUE to escape across the BLUE red border. RED will set up near the blue border, or to the left or right side of the map. (random / choose)
RED could either have one or two intercepts I think two are needed or it will be to easy for BLUE to escape

BOTH teams score points for "kills"as usual BLUE player score additional points for escaping with the courier as if the RED TEAM committed suicide.



Convoy variant:
BLUE team
BLUE ONE is a slower/ less manouvrable freighter with lots of mass (armor) but lightly armed. BLUE TWO a fighter escort. Team mission: try to reach and escape across the RED border on the other side of the map with the Freighter.

RED TEAM:
RED ONE / TWO : Two (or more) identical fighters mission prevent player BLUE to escape across the red border. RED will set up near the red border, or to the left or right side of the map. (random / choose)

Pirate variant for convoy: RED TEAM deploys custom build fighters.
We may need some new designs for the freighters.maybe one for each race and a free-trader.

BOTH teams score points for "kills"as usual BLUE players score additional points for escaping with the courier or freighter as if the RED TEAM committed suicide.

This will give the BLUE team a choice: Either fight and destroy the RED interceptors OR try to escape. This will give BLUE a chance to win even when using a an unarmed ship

As this system uses "game and scoring mechanics"that already exist I expect it will not be too hard to program, it uses the same scenario balancing mechanisms.


here is another suggestion

Same side scenarios. Imagine a convoy raid or bombing run with all players on one side.
Players will try to maximize their personal score but if the victory condtions for the scenario are not met by the team NO one will score.



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