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pier.

is pier

(schizo user)
"never give up"
Lives italy, near bologna
Last login: 2970d 20h
Last forum reset: never
Membership: 4144d 22h

Experimental game no.1

Message 2282, 3022d 5h ago. In reply to message 2281.
AshayRey wrote:
The playtest is finished
The privateers won with just a few hull points left. Barely enough to bring him home alive so no loot this time.

After match thoughts
I thought this went reasonable. Any thoughts about adjustments, if any?



as adjustment i would say no to advanced rules due to the coloured chits stuff.
for the rest it has been a good experiment.

now we could try others scenarios.

"attack the convoy" seems to me one of the most playable and intresting.

one variant could be "block the convoy" : to let to the "convoy controller player" to re-deploy the convoy from the other side and then begin the real combat with assaulters working to avoid the "escape" ( = retreat ) of the "mothership".

assaluters have to re-deploy from the other side as well.

it would take some time and some and obviously during the re-deployment both sides have to move being sure to dont have in line on sight any enemy units, but it could be funny.

anyway i thoughy we could can make multiple accounts as for example "pier.2", pier.3" etc so we can play like player vs player with 2 or 3 fighters per player in scenarios like these.
threadpostedtopic startersubject
3021d 13h 3028d 8hAshayRey Experimental game no.1
|‣ 3028d 7hAshayRey Experimental game no.1
|⌊‣ 3028d 6hUnit1 Experimental game no.1
| ⌊‣ 3028d 5hUnit2 Experimental game no.1
|  ⌊‣ 3028d 5hUnit3 Experimental game no.1
|   ⌊‣ 3028d 4hAshayRey Experimental game no.1
|—————‣ 3027d 21hpier. Experimental game no.1
|     ⌊‣ 3027d 21hpier. Experimental game no.1
|      ⌊‣ 3027d 12hAshayRey Experimental game no.1
⌊————————‣ 3027d 5hHollander Experimental game no.1
         ⌊‣ 3023d 6hAshayRey Experimental game no.1
          ⌊‣ 3022d 5hpier. Experimental game no.1
           ⌊‣ 3021d 13hAshayRey Experimental game no.1

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