The forum is a place to speak about our games, make suggestions, report bugs, and so on. To post a message, you need to be logged in.

AshayRey

is a VP addict

(ice user)
"Please don't move if i shoot at you"
Lives in my cockpit
Last login: 2292d 16h
Last forum reset: 2415d 14h
Membership: 3663d 9h

Experimental game no.1

Message 2271, 2705d 16h ago.
Hi,

I want to try out a few experimental setup(s) This is setup 1 of 4 i came up with. If this is succesful them i am willing to setup and try the other idea's i have. Please note that i will setup the game with 'not for stats' so you can participate without fear of loosing your current ranking.

Scenario
The imperian goverment have setup a testing fascility in out space. Because the project is so sectret that no one knows where it lays. It just happens to be that a small group of privateers stumble upon this refurbished astroid and sees it as easy prey. Despite it's friendly looks it's is a heavely defended fortress to crack.

Setup
One player, me in this case will take control of 3 ships. For this i will create 3 additional accounts called Fort 1, 2 and 3. These ships(forts) will be place in space in such way that they are touching each other and form a triangle. Thoughout the game these ships will stay stationairy. Please allow tho fortress player to line up the ships before attacking. The privateers may pick any ship they like or build one of there own with the provided funding.

The goal
The goal for the privateers is to raid the fortress and to destroy it.
Obviously for the fortress player the goal is it wipe out the attacking ships.

Scoring
The fortress player will keep track of the score since it will be a bit different then usual. Each single hit counts as a point. In case of the destruction of a ship or fortress turret the points are inflicted equaly.
Example:
One fort turret have 6 points left
3 ships are firing at the turret and dealing damage
Ship 1 : Laser 25 points
Ship 2 : Ofc 1 point
Ship 3 : Laser 15 points.
First round each ship deal 1 point damage (total 3 points) and score 1 point each
Second round only Ship 1 and 3 deal damage and score 1 point damage (total 2 points) and score 1 point each
Third round.
The fortress only has 1 point left but impact happens simultaniously and it can't be determined who's shot did the kill. Because of this both ships will earn 1 point each. One player is just lucky there.
threadpostedtopic startersubject
2698d 21h 2705d 16hAshayRey Experimental game no.1
|‣ 2705d 15hAshayRey Experimental game no.1
|⌊‣ 2705d 13hUnit1 Experimental game no.1
| ⌊‣ 2705d 13hUnit2 Experimental game no.1
|  ⌊‣ 2705d 13hUnit3 Experimental game no.1
|   ⌊‣ 2705d 12hAshayRey Experimental game no.1
|—————‣ 2705d 5hpier. Experimental game no.1
|     ⌊‣ 2705d 5hpier. Experimental game no.1
|      ⌊‣ 2704d 20hAshayRey Experimental game no.1
⌊————————‣ 2704d 12hHollander Experimental game no.1
         ⌊‣ 2700d 14hAshayRey Experimental game no.1
          ⌊‣ 2699d 12hpier. Experimental game no.1
           ⌊‣ 2698d 21hAshayRey Experimental game no.1

Copyright

It is understood that in submitting material (like suggestions, comments and proposals on our games) on this forum you are giving up any copyright claims, allowing us at takeaplay.net to freely display, copy, distribute, alter, transform, and build on this material, for the purpose of improving our site and games. We cannot guarantee that all proposals and requests will be developed, of course. In addition, we cannot guarantee that your contribution will be credited esplicitly, though we usually try to do that. However, we intend to keep the forum publicly available, so other players will always be able to know how and when you contributed to this site's growth. It is understood that we will make use of your suggestions to improve the site to the best of our abilities and time available. Your contributions will be rewarded with big smiles, , warm hugs, and no money.