The forum is a place to speak about our games, make suggestions, report bugs, and so on. To post a message, you need to be logged in.

Calsir

is human

(ice user)
Lives in Milano, Italia, Europa, Terra, Sol, Via Lactea.
Last login: 2540d 10h
Last forum reset: 3261d 10h
Membership: 4095d 14h

AoW: removing two borders

Message 1409, 3977d 19h ago. In reply to message 1402.
Do you think it would be better to have more borders, instead of less??


Maybe. But what about adding a strip of north African territories (Lybia and Egypt) to allow a flanking manoeuvre?


The bridge between Germany and Scandinavia is very short, and I really don't see how a removal could be justified. As for the Den-UK, its removal would be sensible, as Norway is actually closer to the British mainland and the islands have no bridge to Germany.


AoW is not anywhere close to a simulation anyway. The purpose is to make the map more balanced: in most of the games I am in, the winner is whoever gets Gibraltar.


That is the same argument we see on youplay about blue max and WS&IM... It is some sort of simulation, otherwise we could just use graph maps where territories are replaced by nodes and borders by links.



1) Why is there a bridge between Siberia and Canada?


To de-emphasise the continents and allow for more varied enclosing possibilities.


What about a bridge between russia and Greenland? Of course, it would make greenland a wonderful base to launch attacks on europe and asia, but it would also be an awful salient to defend.


We were thinking to add a "Polynesia" or "Hawaii" territory a few years ago, but Marcuza came up with the current map. I think it could be a nice idea though.


That would make an extra connection between north america and asia, not necessarily bad. But with the USA in this condition it would render N.A. even more useless as it is now (by itself, of course...)

3) Europe is divided into plenty of small territories, the same could be done with the USA... Or at least it could be split into West Coast and East Coast, or even East, South, North West and South West. The same could be done with Canada. This way wars in America could be as interesting as wars in Europe.


We tried to keep the current "main" (whatever that means) states intact. We had to break up Alaska, Siberia and Kamchatka to make the map look better and more playable.


I thought that, apart from some exceptions, every territory had a comparable amount of manpower/industrial capacity (yeah, my views are influenced by the Hearts of Iron series ). I hardly see Madagascar or New Guinea to put up a unit production comparable to that of USA or any European country.


Your opinions are appreciated. I think what we need most is an "average" map, though. Something with about 25-30 territories.


For that, either you build a map of the eastern united states, going west until you fill your 30 states requirements , or you split the european nations on the 14 territories map in smaller geographical units. A map of Asia in medieval times could be another option.

Sorry for the long reply.
threadpostedtopic startersubject
3652d 7h 3978d 16hneko AoW: removing two borders
|‣ 3978d 13hCalsir AoW: removing two borders
|⌊‣ 3978d 13hneko AoW: removing two borders
| |‣ 3978d 12hSabelkatten AoW: removing two borders
| |⌊‣ 3978d 9hneko AoW: removing two borders
| | ⌊‣ 3978d 8hSabelkatten AoW: removing two borders
| |  ⌊‣ 3978d 7hneko AoW: removing two borders
| |   |‣ 3978d 7hSabelkatten AoW: removing two borders
| |   ⌊—‣ 3977d 19hCalsir AoW: removing two borders
| ⌊——————‣ 3977d 19hCalsir AoW: removing two borders
|        |‣ 3977d 14hneko AoW: removing two borders
|        ⌊—‣ 3976d 9hBlckKnght AoW: removing two borders
|          ⌊‣ 3976d 6hZarby AoW: removing two borders
|           ⌊‣ 3947d 2himdog AoW: removing two borders
|—————————————‣ 3652d 8hneko AoW: removing two borders
⌊——————————————‣ 3652d 7hneko AoW: removing two borders

Copyright

It is understood that in submitting material (like suggestions, comments and proposals on our games) on this forum you are giving up any copyright claims, allowing us at takeaplay.net to freely display, copy, distribute, alter, transform, and build on this material, for the purpose of improving our site and games. We cannot guarantee that all proposals and requests will be developed, of course. In addition, we cannot guarantee that your contribution will be credited esplicitly, though we usually try to do that. However, we intend to keep the forum publicly available, so other players will always be able to know how and when you contributed to this site's growth. It is understood that we will make use of your suggestions to improve the site to the best of our abilities and time available. Your contributions will be rewarded with big smiles, , warm hugs, and no money.